The latest carrot to be dangled before the teeming mass of The Legend of Zelda fans comes from a recent interview in Famitsu magazine, via Andriasang . There, director Eiji Aonuma says he hopes that Nintendo will be able to “show something playable ” at E3

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Aonuma hopes to show ‘playable’ build of new Zelda at E3
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Tags: 3rd-2010, eiji aonuma, interview, japan, joystiq-nintendo, joystiq-xbox, Playstation, the legend of zelda, virtual-console, wii-motionplus, xbox
The latest carrot to be dangled before the teeming mass of The Legend of Zelda fans comes from a recent interview in Famitsu magazine, via Andriasang . There, director Eiji Aonuma says he hopes that Nintendo will be able to “show something playable ” at E3. What?

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Aonuma hopes to show ‘playable’ build of new Zelda at E3
Nintendo aims to release the new Legend of Zelda game for Wii in 2010, company president Satoru Iwata said Wednesday.
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Nintendo’s Iwata Says Wii Zelda in 2010
Call to mind Wii Sports’ tennis, and you don’t have to stretch your imagination too much further to arrive at Ubisoft’s Racquet Sports . If you own a Wii, you already own this experience, to which Ubisoft has added some variety, including ping-pong, badminton, squash, and beach tennis, and a more fleshed-out art direction than Nintendo’s pack-in or even its sequel, Wii Sports Resort . There’s no Mii support, but Racquet Sports offers its own dollish avatars, customized with unlockable trinkets.

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Hands-free: Camera-controlled Racquet Sports
Nintendo’s resident legend, Shigeru Miyamoto, has revealed that the next installment in the Legend of Zelda series on Wii will make use of Wii MotionPlus for more realistic sword combat and targeting. “In this (installment of the series), we’re using MotionPlus to make you feel much more like you’re actually fighting while holding a sword in your hand,” Miyamoto disclosed during an October 30 Q&A session , as translated by GameLife . “In the previous game, you aimed at things by pointing at the screen, but this time we’ll use MotionPlus to create a much more convenient targeting system and a more pleasurable playing experience,” Miyamoto added

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Miyamoto: Next Zelda will use MotionPlus for more realistic swordplay
The next Wii version of The Legend of Zelda will make use of the Wii MotionPlus add-on for greater control in swordplay and more, Shigeru Miyamoto has said. “In this (installment of the series), we’re using MotionPlus to make you feel much more like you’re actually fighting while holding a sword in your hand,” the Zelda creator said at a recent Q&A session in Tokyo. MotionPlus will also be used to target things on screen in place of the Wii’s infrared sensor, he said.
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Wii Zelda Uses MotionPlus for Swordplay, Targeting
We’ve shown you the three minute instructional video Nintendo uses to explain how to attach and detach Wii MotionPlus .

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Don’t Have Time For MotionPlus’ Three Minute Instructional Video? [Clips]
Last week, we visited Nintendo’s impressive display at Times Square. The company gathered a few tons of sand and recreated a tropical getaway in the middle of NYC’s busiest intersection. We caught up with Nintendo of America’s Bill Trinen to chat about Wii MotionPlus, Wii Sports Resort , Pikmin 3 , Wii Speak, and a few other things
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Video interview: Nintendo of America’s Bill Trinen
Nintendo converted Times Square into a tropical island getaway for a day to celebrate this coming Sunday’s launch of Wii Sports Resort , the first sequel to Nintendo’s flagship Wii title. We had a chance to chat with Bill Trinen, product marketing manager for Nintendo of America, while overlooking the festivities below.

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Nintendo won’t make Wii MotionPlus a new standard
Upon my initial skydive into Wii Sports Resort , I expected the game wouldn’t wow me much.

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Review: Wii Sports Resort