Sony ’s European team has sent out a survey to some of its UK PSN members asking them yet again about possible subscription models for the service. The survey is run by a market research company called Ipsos , and appears to offer up a list of possible member benefits for a few different plan tiers, along with pricing for each.

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PSN survey hints at upcoming subscription-based features
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Tags: 6th-2010, cloud-storage, days-ago, evidence, games, ipsos, Joystiq, joystiq-nintendo, marketing, nintendo, psn, research, sony
Microsoft are developing technology that will allow people to perform “everyday tasks” – like playing Guitar Hero – by using their muscles, and not their hands. The tech works by reading your body’s electrical activity (the signals sent from your brain to your limbs) and intercepting the data, replicating the action in a program. Potential uses for this tech include increased accessibility for those with disabilities and…lazy men with their hands full.

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Microsoft’s Experimental, Hands-Free Technology [Microsoft]
Terrifying statistic incoming. According to research performed by the NPD Group, 14% of American homes have an online game subscription.

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More American Homes Play WoW Than You Probably Think [Christmas]
Market research firm Permuto Discoveries have published a list of the top-selling Christmas gifts for kids over the past forty years. Unsurprisingly, over the past few years at least, video games have dominated . The list provides only the single, top-selling, must-have item for the year

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For Thirty Four Years, Kids Have Wanted Video Games For Christmas [Research]
Soldiers who grew up in the burbs playing video games instead of shooting varmints in the country, or avoiding trouble in a bad neighborhood, are singled out by Army research as particularly poor at spotting roadside bombs. Writes the Los Angeles Times: Military researchers have found that two groups of personnel are particularly good at spotting anomalies: those with hunting backgrounds, who traipsed through the woods as youths looking to bag a deer or turkey; and those who grew up in tough urban neighborhoods, where it is often important to know what gang controls which block. Personnel who fit neither category, often young men who grew up in the suburbs and developed a liking for video games, do not seem to have the depth perception and peripheral vision of the others, even if their eyesight is 20/20.

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Gamers Not Great at Finding Explosives [Research]
Here’s a fun little slice of coincidence to brighten up your life: A pair of Australian researchers recently published a study that tracks the correlation between heavy video game use in teens and pathological gambling tendencies. Not 24 hours before this study — which concluded that there was some connection between the two activities — hit the blogosphere, Sega made an unfortunately-timed announcement : The company had secured an online gambling license from the Alderney Gambling Control Commission, allowing it to run Sega-branded online casino games for real-life money. While some may weave these two stories into a tapestry of fear for our young, impressionable youths, we’re honestly not that worried.

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Sega receives poorly timed online gambling license
If we can stay focused on this post for just a minute, we’ll tell you all about a recent Iowa State University study that concluded — hey, how ’bout all that commotion over Demon’s Souls … crazy, right? So anyway, this study claims there’s a correlation between spending a lot of time gaming and ADD (Attention Deficit Disorder)

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Iowa State study links gaming to — over there, check it out!
A DigiPen gaming school student has created a new “Gaymer” survey, hoping to determine what homosexual, bisexual, and heterosexual gamers look for in a video game. The original “Gaymer” survey was created to “quantify the existence of an invisible minority.” Now that we know that they do indeed exist, it’s time to find out what they like

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What Do Gay Gamers Want From Their Games? [Survey Says]
More than 50 game development programs have been added to U.S. colleges’ curricula in the past year, bringing to 254 the number of universities offering degrees in video game design, programming and art, according to the Entertainment Software Association . The ESA’s study said 54 were added since 2008, a 27 percent rise in the number of video game-related degree programs in the U.S.

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ESA Report: More than 250 Colleges Offer Game Degrees [Academia]
Digital Foundry’s long-running blog on Eurogamer often throws up some interesting technical studies on games, but few have ever been as interesting, or as comprehensive, as this piece on controller latency. What’s controller latency?

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Measuring The Time It Takes Between A Button Press And On-Screen Action [Got The Time]