Posts Tagged ‘ Joystiq

GDC: Toriyama explains the themes of the Fabula Nova Crystallis trilogy 14 March 2010 at 7:00 pm by admin


The creators of Final Fantasy XIII have been notoriously tight-lipped about the Fabula Nova Crystallis trilogy, a series comprised of FFXIII , Final Fantasy Versus XIII and the PSP-exclusive Final Fantasy Agito XIII . During a GDC panel titled “The Crystal Mythos,” director Motomu Toriyama gave a few scant details about the other two branches of the trilogy, and the few similarities connecting the entries in the franchise’s 13th series.

Read the original:
GDC: Toriyama explains the themes of the Fabula Nova Crystallis trilogy

+ GDC: The UI of The Beatles Rock Band By admin 14 March 2010 at 6:00 pm and have No Comments


Most UI panels at the Game Developers’ Conference tend to be full of dry technical information, all about how the team developed their own font kerning tool and organized menu elements in a data-driven fashion. The Harmonix UI panel this morning hosted by Senior Artist Kevin McGinnis did have that stuff (McGinnis is a self-diagnosed font geek, and did sound overly excited about formatting bitmaps), but it was also full of art — beautiful The Beatles: Rock Band inspired art. McGinnis talked about the different concepts the team had tried — they first attempted to do a very clean, serene respectful version of the menus, but then decided to go much more colorful.

Originally posted here:
GDC: The UI of The Beatles Rock Band

+ GDC 2010: EEDAR on Achievements, user behavior By admin 14 March 2010 at 5:00 pm and have No Comments


EEDAR hosted a two part panel at GDC this year. In the second half of the panel — you can read about the first half here — Jesse Divnich presented the results of an Xbox Live Achievement study the firm recently conducted. The info was pulled from a pool of 32 million data points — provided by MyGamerCard.net — and centered on a random sampling of 100 different Xbox 360 games

See original here: 
GDC 2010: EEDAR on Achievements, user behavior

+ Q4 release for Mafia 2 (re)confirmed; Payne, Noire, Civ V still on hit list By admin 13 March 2010 at 11:59 pm and have No Comments

Earlier this month, Take-Two announced the potential movement of one of the titles planned for release in its fiscal fourth quarter, extending from August to October. The choices were: LA Noire , Mafia 2 , Max Payne 3 , or Civilization V . During our demo of Mafia 2 on Wednesday, we were told the game would make its Q4 release, removing it from the list of potentially delayed titles

Read the rest here:
Q4 release for Mafia 2 (re)confirmed; Payne, Noire, Civ V still on hit list

+ Will Wright predicts social games will grow to 25 percent of market By admin 13 March 2010 at 10:45 pm and have No Comments

One of the big trends at this year’s Game Developer’s Conference is social gaming, thanks to wild success stories like Facebook-powered Farmville .

Read more here: 
Will Wright predicts social games will grow to 25 percent of market

+ GDC: EA DICE on building a bite-sized Battlefield By admin 13 March 2010 at 6:30 pm and have No Comments

EA DICE has been a fairly prolific developer during the current console generation, churning out both a high-profile title based on original IP ( Mirror’s Edge ), as well as ones based on established franchises like Battlefield . EA was searching for a way to capitalize on the downtime between these blockbuster releases — a game which would be relatively quick and painless to create, while still standing up to the quality standards set by their previous releases

Go here to see the original: 
GDC: EA DICE on building a bite-sized Battlefield

+ BioWare’s Christina Norman defines goals for Mass Effect 3 By admin 13 March 2010 at 3:30 pm and have No Comments

In a panel titled “Where Did My Inventory Go? Refining Gameplay in Mass Effect 2 ,” BioWare’s Christina Norman talked about the radical changes made to the second chapter in the Mass Effect trilogy. A key goal for Mass Effect 2 was to introduce “more satisfying combat,” with an “intense feel” missing from the first game.

View original post here:
BioWare’s Christina Norman defines goals for Mass Effect 3

+ Interview: Naughty Dog co-president Evan Wells By admin 13 March 2010 at 2:00 pm and have No Comments

Evan Wells doesn’t look like he’s old enough to be co-president of Naughty Dog , does he? Even after shepherding Uncharted 2 through development, which has picked up just about every award on the planet, he still maintains his youthful vim and vigor. While we don’t know what his eternal youth secret is, he did give us the inside scoop on the workings at Naughty Dog when we spoke with him at GDC .

View original here:
Interview: Naughty Dog co-president Evan Wells

+ SC Conviction demo officially confirmed for some time By admin 13 March 2010 at 2:00 pm and have No Comments

While it was probably a foregone conclusion that Splinter Cell Conviction was going to get a demo at some point, and we had already heard that we would be getting one in January (that was when the game was set to launch in February) we now have uber-official confirmation that a demo is coming for the game. When? Where

Excerpt from:
SC Conviction demo officially confirmed for some time

+ PlayStation Home population at 12 million By admin 13 March 2010 at 1:30 pm and have No Comments

PlayStation Home director Jack Buser kicked off Sony’s final day of GDC 2010 panels, announcing that the virtual community’s worldwide userbase now stands at 12 million. The population has grown by two million users since December 2009, and is double of what it was in June of last year

See original here:
PlayStation Home population at 12 million