Posts Tagged ‘ games

GDC 2010: EEDAR talks new IP strategy 13 March 2010 at 10:00 pm by admin


Game industry analysis firm EEDAR dropped some interesting statistics during its GDC panel this year. The first half of the presentation — hosted by EEDAR president Geoffrey Zatkin — concerned new intellectual property in the games industry.

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GDC 2010: EEDAR talks new IP strategy

+ Ex-Infinity Ward heads now represented by Creative Artists Agency By admin 13 March 2010 at 5:00 pm and have No Comments


In the video game industry, the talent (read: game developers) are often “hired guns,” if you will — part of a developer that is either wholly owned by a publisher (i.e.

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Ex-Infinity Ward heads now represented by Creative Artists Agency

+ BioWare’s Christina Norman defines goals for Mass Effect 3 By admin 13 March 2010 at 3:30 pm and have No Comments


In a panel titled “Where Did My Inventory Go? Refining Gameplay in Mass Effect 2 ,” BioWare’s Christina Norman talked about the radical changes made to the second chapter in the Mass Effect trilogy. A key goal for Mass Effect 2 was to introduce “more satisfying combat,” with an “intense feel” missing from the first game.

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BioWare’s Christina Norman defines goals for Mass Effect 3

+ Fable 2 episodic experiment deemed ‘massively successful’ by Molyneux By admin 13 March 2010 at 12:00 pm and have No Comments

At the tail end of our GDC interview with Lionhead’s Peter Molyneux, we remembered one more question we simply had to know: How well did Fable 2’s episodic experiment go? We’ll refresh your memory: Last August, Molyneux announced plans to release Fable 2 as a series of five downloadable “episodes,” with the first one given away and the subsequent four priced at $10 each.

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Fable 2 episodic experiment deemed ‘massively successful’ by Molyneux

+ Fable 2 episodic experiment deemed ‘massively successful’ by Molyneux By admin 13 March 2010 at 12:00 pm and have No Comments

At the tail end of our GDC interview with Lionhead’s Peter Molyneux, we remembered one more question we simply had to know: How well did Fable 2’s episodic experiment go? We’ll refresh your memory: Last August, Molyneux announced plans to release Fable 2 as a series of five downloadable “episodes,” with the first one given away and the subsequent four priced at $10 each

See more here: 
Fable 2 episodic experiment deemed ‘massively successful’ by Molyneux

+ Fable 2 episodic experiment deemed ‘massively successful’ by Molyneux By admin 13 March 2010 at 12:00 pm and have No Comments

At the tail end of our GDC interview with Lionhead’s Peter Molyneux, we remembered one more question we simply had to know: How well did Fable 2’s episodic experiment go?

Here is the original post:
Fable 2 episodic experiment deemed ‘massively successful’ by Molyneux

+ Fable 2 episodic experiment deemed ‘massively successful’ by Molyneux By admin 13 March 2010 at 12:00 pm and have No Comments

At the tail end of our GDC interview with Lionhead’s Peter Molyneux, we remembered one more question we simply had to know: How well did Fable 2’s episodic experiment go? We’ll refresh your memory: Last August, Molyneux announced plans to release Fable 2 as a series of five downloadable “episodes,” with the first one given away and the subsequent four priced at $10 each.

See more here:
Fable 2 episodic experiment deemed ‘massively successful’ by Molyneux

+ Pokemon Gold/Silver were meant to be the series finale By admin 13 March 2010 at 3:00 am and have No Comments

Many consider “Generation II” of  Pokémon  to be the highlight of the pocket monster series, and indeed it does represent the perfect point between depth and convolution, the moment before  Pokémon   became needlessly complicated and required fifteen spreadsheets in order to maximize its potential. Did you know that Silver and Gold were intended to be the last in the series, too?  “I worked with the assumption that after we put out Gold and Silver , my work as far as Pokémon was concerned would be done,” explains Pokémon Company president Tsunekazu Ishihara  ”I didn’t intend to make any more Pokémon titles. I even thought that once we entered the twenty-first century, it would be time for me to do something else entirely.

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Pokemon Gold/Silver were meant to be the series finale

+ Pokemon Gold/Silver were meant to be the series finale By admin 13 March 2010 at 3:00 am and have No Comments

Many consider “Generation II” of  Pokémon  to be the highlight of the pocket monster series, and indeed it does represent the perfect point between depth and convolution, the moment before  Pokémon   became needlessly complicated and required fifteen spreadsheets in order to maximize its potential. Did you know that Silver and Gold were intended to be the last in the series, too?  “I worked with the assumption that after we put out Gold and Silver , my work as far as Pokémon was concerned would be done,” explains Pokémon Company president Tsunekazu Ishihara  ”I didn’t intend to make any more Pokémon titles

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Pokemon Gold/Silver were meant to be the series finale

+ Pokemon Gold/Silver were meant to be the series finale By admin 13 March 2010 at 3:00 am and have No Comments

Many consider “Generation II” of  Pokémon  to be the highlight of the pocket monster series, and indeed it does represent the perfect point between depth and convolution, the moment before  Pokémon   became needlessly complicated and required fifteen spreadsheets in order to maximize its potential. Did you know that Silver and Gold were intended to be the last in the series, too?  “I worked with the assumption that after we put out Gold and Silver , my work as far as Pokémon was concerned would be done,” explains Pokémon Company president Tsunekazu Ishihara  ”I didn’t intend to make any more Pokémon titles

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Pokemon Gold/Silver were meant to be the series finale