Posts Tagged ‘ game

GDC 10: Zipper does Move control right, SOCOM 4 hands-on 13 March 2010 at 4:08 pm by admin


It can take years for studios to create a Wii remote responsive game. It took Zipper Interactive around six weeks of serious development to drop in fluid PS Move controls in their simulation shooter SOCOM 4: US Navy SEALS .

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GDC 10: Zipper does Move control right, SOCOM 4 hands-on

+ Interview: Naughty Dog co-president Evan Wells By admin 13 March 2010 at 2:00 pm and have No Comments


Evan Wells doesn’t look like he’s old enough to be co-president of Naughty Dog , does he? Even after shepherding Uncharted 2 through development, which has picked up just about every award on the planet, he still maintains his youthful vim and vigor. While we don’t know what his eternal youth secret is, he did give us the inside scoop on the workings at Naughty Dog when we spoke with him at GDC .

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Interview: Naughty Dog co-president Evan Wells

+ Fable 2 episodic experiment deemed ‘massively successful’ by Molyneux By admin 13 March 2010 at 12:00 pm and have No Comments


At the tail end of our GDC interview with Lionhead’s Peter Molyneux, we remembered one more question we simply had to know: How well did Fable 2’s episodic experiment go? We’ll refresh your memory: Last August, Molyneux announced plans to release Fable 2 as a series of five downloadable “episodes,” with the first one given away and the subsequent four priced at $10 each

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Fable 2 episodic experiment deemed ‘massively successful’ by Molyneux

+ Fable 2 episodic experiment deemed ‘massively successful’ by Molyneux By admin 13 March 2010 at 12:00 pm and have No Comments

At the tail end of our GDC interview with Lionhead’s Peter Molyneux, we remembered one more question we simply had to know: How well did Fable 2’s episodic experiment go?

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Fable 2 episodic experiment deemed ‘massively successful’ by Molyneux

+ Fable 2 episodic experiment deemed ‘massively successful’ by Molyneux By admin 13 March 2010 at 12:00 pm and have No Comments

At the tail end of our GDC interview with Lionhead’s Peter Molyneux, we remembered one more question we simply had to know: How well did Fable 2’s episodic experiment go? We’ll refresh your memory: Last August, Molyneux announced plans to release Fable 2 as a series of five downloadable “episodes,” with the first one given away and the subsequent four priced at $10 each.

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Fable 2 episodic experiment deemed ‘massively successful’ by Molyneux

+ GDC 10: This lefty isn’t worrying about the PS Move By admin 13 March 2010 at 11:45 am and have No Comments

Notebooks, guitars, and Wii remotes are a small collection of items not intended for the left dominate. Notice I didn’t mention the PlayStation Move . In San Francisco this week I used Sony’s new motion control device, a near pixel perfect 1:1 take on Nintendo’s casual controller, with two games: Farsight Studios Brunswick Bowling and Zipper Interactive’s SOCOM US Navy SEALS 4 .

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GDC 10: This lefty isn’t worrying about the PS Move

+ GDC 10: the Holocaust board game By admin 13 March 2010 at 7:36 am and have No Comments

I’d read about Brenda Brathwaite’s Train before but, in honesty, I’d never bought any of the hype. A board game about trains with a twist ending that reveals you’re actually sending your pieces to Auschwitz

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GDC 10: the Holocaust board game

+ Square Enix hiring to build a new game engine By admin 13 March 2010 at 5:00 am and have No Comments

As time progresses and technology races forward gaming engines start to get old. At some point game developers must put their old game engines out to pasture and start to develop new ones so that they can keep up with the ever advancing gaming marketplace

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Square Enix hiring to build a new game engine

+ Square Enix hiring to build a new game engine By admin 13 March 2010 at 5:00 am and have No Comments

As time progresses and technology races forward gaming engines start to get old. At some point game developers must put their old game engines out to pasture and start to develop new ones so that they can keep up with the ever advancing gaming marketplace.

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Square Enix hiring to build a new game engine

+ Square Enix hiring to build a new game engine By admin 13 March 2010 at 5:00 am and have No Comments

As time progresses and technology races forward gaming engines start to get old. At some point game developers must put their old game engines out to pasture and start to develop new ones so that they can keep up with the ever advancing gaming marketplace.

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Square Enix hiring to build a new game engine