Posts Tagged ‘ feature

SpeedGamers rock Metroid again for the good of others 13 March 2010 at 5:00 pm by admin


Got some spare change laying around and want to support a good cause?

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SpeedGamers rock Metroid again for the good of others

+ GDC 10: Zipper does Move control right, SOCOM 4 hands-on By admin 13 March 2010 at 4:08 pm and have No Comments


It can take years for studios to create a Wii remote responsive game. It took Zipper Interactive around six weeks of serious development to drop in fluid PS Move controls in their simulation shooter SOCOM 4: US Navy SEALS .

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GDC 10: Zipper does Move control right, SOCOM 4 hands-on

+ Greenberg responds to PlayStation Move … kind of By admin 13 March 2010 at 9:40 am and have No Comments


Microsoft demagogue Aaron Greenberg has responded to this week’s official unveiling of the PlayStation Move … by talking about how great Project Natal is

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Greenberg responds to PlayStation Move … kind of

+ GDC 10: B.U.T.T.O.N., by Copenhagen Game Collective By admin 13 March 2010 at 8:30 am and have No Comments

Each year, Gamma entrants are asked to make games under certain constraints. This year, all Gamma4 entries must be controlled with a single button. I plan to write up my impressions of all six Gamma4 games

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GDC 10: B.U.T.T.O.N., by Copenhagen Game Collective

+ GDC 10: Introducing the twitch with Nexuiz By admin 13 March 2010 at 8:22 am and have No Comments

Cobbling together a Quake Engine shooter with Quake 3 mod tools is rough work. Introducing a twitch FPS to a new audience, and then getting them to buy it, seems like a brutal challenge. Weeks back we received word that open-source PC shooter Nexuiz was headed to PSN and Xbox LIVE Arcade in 2010 with the help of indie developer IllFonic .

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GDC 10: Introducing the twitch with Nexuiz

+ Call of Duty developers rep up with CAA By admin 13 March 2010 at 8:00 am and have No Comments

Want real proof that videogames are just as big as the film industry, if not bigger? It’s not in the big budgets of games, it’s not in the massive amounts of money the industry makes, and it’s not in the fact that game launches are just as big as movie openings

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Call of Duty developers rep up with CAA

+ Pokemon Gold/Silver were meant to be the series finale By admin 13 March 2010 at 3:00 am and have No Comments

Many consider “Generation II” of  Pokémon  to be the highlight of the pocket monster series, and indeed it does represent the perfect point between depth and convolution, the moment before  Pokémon   became needlessly complicated and required fifteen spreadsheets in order to maximize its potential. Did you know that Silver and Gold were intended to be the last in the series, too?  “I worked with the assumption that after we put out Gold and Silver , my work as far as Pokémon was concerned would be done,” explains Pokémon Company president Tsunekazu Ishihara  ”I didn’t intend to make any more Pokémon titles

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Pokemon Gold/Silver were meant to be the series finale

+ Pokemon Gold/Silver were meant to be the series finale By admin 13 March 2010 at 3:00 am and have No Comments

Many consider “Generation II” of  Pokémon  to be the highlight of the pocket monster series, and indeed it does represent the perfect point between depth and convolution, the moment before  Pokémon   became needlessly complicated and required fifteen spreadsheets in order to maximize its potential. Did you know that Silver and Gold were intended to be the last in the series, too?  “I worked with the assumption that after we put out Gold and Silver , my work as far as Pokémon was concerned would be done,” explains Pokémon Company president Tsunekazu Ishihara  ”I didn’t intend to make any more Pokémon titles

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Pokemon Gold/Silver were meant to be the series finale

+ Pokemon Gold/Silver were meant to be the series finale By admin 13 March 2010 at 3:00 am and have No Comments

Many consider “Generation II” of  Pokémon  to be the highlight of the pocket monster series, and indeed it does represent the perfect point between depth and convolution, the moment before  Pokémon   became needlessly complicated and required fifteen spreadsheets in order to maximize its potential. Did you know that Silver and Gold were intended to be the last in the series, too?  “I worked with the assumption that after we put out Gold and Silver , my work as far as Pokémon was concerned would be done,” explains Pokémon Company president Tsunekazu Ishihara  ”I didn’t intend to make any more Pokémon titles. I even thought that once we entered the twenty-first century, it would be time for me to do something else entirely

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Pokemon Gold/Silver were meant to be the series finale

+ Pokemon Gold/Silver were meant to be the series finale By admin 13 March 2010 at 3:00 am and have No Comments

Many consider “Generation II” of  Pokémon  to be the highlight of the pocket monster series, and indeed it does represent the perfect point between depth and convolution, the moment before  Pokémon   became needlessly complicated and required fifteen spreadsheets in order to maximize its potential.

Go here to see the original: 
Pokemon Gold/Silver were meant to be the series finale