In a video answering fan questions, Splinter Cell Conviction Creative Director Maxime Béland revealed the existence of a demo for the highly anticipated sneaking-guy game.

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Ubisoft confirms demo for Splinter Cell Conviction
In a video answering fan questions, Splinter Cell Conviction Creative Director Maxime Béland revealed the existence of a demo for the highly anticipated sneaking-guy game.

View original post here:
Ubisoft confirms demo for Splinter Cell Conviction
Three delays later, Mafia II looks like it’s finally (finally!) getting ready to launch. It’s been a long journey, and we spoke with 2K senior producer Denby Grace during GDC about the development time and what we can expect from the ambitious crime saga: We’ve been waiting a very long time for this game haven’t we

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Interview: Mafia II producer Denby Grace
Three delays later, Mafia II looks like it’s finally (finally!) getting ready to launch. It’s been a long journey, and we spoke with 2K senior producer Denby Grace during GDC about the development time and what we can expect from the ambitious crime saga: We’ve been waiting a very long time for this game haven’t we? Denby Grace, senior producer: The reason for the delay is polish.

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Interview: Mafia II producer Denby Grace
It seems like almost a year ago that I first saw Mafia II .
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Hands-on: Mafia II
Though we’ve thoroughly enjoyed Just Cause 2 ’s “Anatomy of a Stunt” videos, we’re not sure the one you see posted above is accurately titled. Though the name ” Rocket Launcher Jump ” does capture some of the components of the stunt, it fails to mention a few other important buzzwords; namely “speedboat,” “ramp,” “explosion,” “death,” “aerial,” and “unimaginably awesome.” Do yourself a favor and check out the video above, which we’ve chosen to remoniker “Unimaginably Awesome Speedboat Ramp Jump Aerial Rocket Launcher Explosion Death.” Gallery: Just Cause 2 Just Cause 2 trailer analyzes anatomy of the ‘Rocket Launcher Jump’ stunt originally appeared on Joystiq on Tue, 09 Mar 2010 18:00:00 EST.
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Just Cause 2 trailer analyzes anatomy of the ‘Rocket Launcher Jump’ stunt
Anger management simulator God of War III cost $44 million to create, according to director of production development John Hight, which is “right within budget.” Speaking with Giant Bomb , Hight revealed that the team of 132 staff required to finish the third installment was more than double the crew (of about 60) on hand to wrap up God of War II , with the biggest growth occurring in the graphics and art departments.

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God of War 3 ‘right within budget’ — a $44 million budget
You know how Kratos’ battle against the gods of Olympus is known for its massive, insane action sequences spread throughout? Well, some genius (or likely several geniuses) at Sony’s Santa Monica Studio had the brilliant idea of making a whole game just out of those incredible moments. It was rare that I went 15 minutes without my jaw dropping at the immense size, stunning beauty or sheer creativity of the set piece I was now scaling or destroying

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Review: God of War III
You know how Kratos’ battle against the gods of Olympus is known for its massive, insane action sequences spread throughout? Well, some genius (or likely several geniuses) at Sony’s Santa Monica Studio had the brilliant idea of making a whole game just out of those incredible moments. It was rare that I went 15 minutes without my jaw dropping at the immense size, stunning beauty or sheer creativity of the set piece I was now scaling or destroying .

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Review: God of War III
You know how Kratos’ battle against the gods of Olympus is known for its massive, insane action sequences spread throughout? Well, some genius (or likely several geniuses) at Sony’s Santa Monica Studio had the brilliant idea of making a whole game just out of those incredible moments. It was rare that I went 15 minutes without my jaw dropping at the immense size, stunning beauty or sheer creativity of the set piece I was now scaling or destroying

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Review: God of War III