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GDC: Gaming gets framed for Into The Pixel exhibit 12 March 2010 at 3:30 am by admin


Click to Super Mario-size We like a pretty picture just as much as the next Tom, Dick or Monet, but the art featured in the Into The Pixel exhibit – which opened to the public last night at GDC – is some of our favorite. You can experience the aesthetic splendor second-hand by checking out the gallery posted below.

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GDC: Gaming gets framed for Into The Pixel exhibit

+ Naughty Dog wants to half-tuck Uncharted into the PSP By admin 11 March 2010 at 9:30 pm and have No Comments


Naughty Dog’s co-president Evan Wells is definitely interested in having people tuck Nathan Drake — either halfway or all the way — into their pockets and visit the world of Uncharted whenever they want to. He feels that there are a lot of stories to tell in that world, and that the PSP would be the perfect platform for it. Just imagine Uncharted: Sully’s Adventure where you can wheel and deal in the black market, or Uncharted: Elena on Assignment where you’re chasing a dangerous news story.

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Naughty Dog wants to half-tuck Uncharted into the PSP

+ The Last Story’s first concept art By admin 11 March 2010 at 9:00 pm and have No Comments


The first details about Mistwalker’s mysterious Wii RPG The Last Story have been released, in the form of a blog entry on Nintendo’s Last Story site .

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The Last Story’s first concept art

+ Impressions: Deus Ex: Human Revolution By admin 11 March 2010 at 8:50 pm and have No Comments

During the Game Developers Conference , Eidos Montreal Art director Jonathan Jacques-Belletete revealed that Deus Ex 3 has been officially renamed Deus Ex: Human Revolution . If the name sounds familiar, it’s because Square-Enix actually trademarked it last month. The title accurately reflects the game’s story, which takes place before the events of the original Deus Ex .

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Impressions: Deus Ex: Human Revolution

+ PSN Thursday: Mega Man 10, some BioShock 2 ‘Sinclair Solutions’ By admin 11 March 2010 at 8:40 pm and have No Comments

The Blue Bomber — who is inconveniently red in the pic above — returns in the retro-centric Mega Man 10 .

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PSN Thursday: Mega Man 10, some BioShock 2 ‘Sinclair Solutions’

+ Joystiq live at the IGF/GDC Awards 2010 By admin 11 March 2010 at 8:34 pm and have No Comments

We’re seated at the annual Independent Games Festival / Game Developers Choice event in San Francisco, absorbing the din of dedicated developers celebrating their craft.

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Joystiq live at the IGF/GDC Awards 2010

+ GDC: MySpace making a push into games, hoping it’ll be as popular as music By admin 11 March 2010 at 8:00 pm and have No Comments

While we’ve yet to meet those amongst you reppin’ Farmville and swearing allegiance to Facebook, we worry that today’s announcement of MySpace making a stronger push into the casual gaming market may stir those folks from their dismal, musty resting places. Alongside a revamped and relaunched gaming section on the site (the “MySpace Games Gallery”), co-president Mike Jones told GamesIndustry.biz that the company plans on pushing into the gaming world in the same way it’s pushed into the music world. “Just as they use MySpace to discover and listen to music, I want them to use MySpace to discover and play games,” he said in an interview this week

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GDC: MySpace making a push into games, hoping it’ll be as popular as music

+ PlayStation Move requires 1-2 MB of system memory By admin 11 March 2010 at 7:30 pm and have No Comments

Sony’s GDC panel “Introducing the PlayStation Motion Controller was exactly that: An introduction to the newly named Move peripheral. David Coombes, Kirk Bender and Anton Mikhailov showcased a number of impressive tech demos, many of which demonstrated the Move’s incredible precision and low latency. One of the most impressive demos showcased full body tracking using an on-screen body puppet, not unlike one of Project Natal ’s tech demos

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PlayStation Move requires 1-2 MB of system memory

+ THQ’s Bilson: Research and focus testing will ‘usually destroy’ creativity By admin 11 March 2010 at 6:40 pm and have No Comments

During an interview at the 2010 Game Developers Conference , THQ executive VP of Core Games Danny Bilson told Joystiq that market research creates “bland” titles, citing it is not a process his group is willing to utilize for future development. “We don’t do research to find out what people want to play. If you need to do that kind of research you must not be playing games yourself,” Bilson said, noting that research and overusing focus tests can “misguide creative forces.” According to Bilson, his core group at THQ is ruled by creating “excellent” titles.

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THQ’s Bilson: Research and focus testing will ‘usually destroy’ creativity

+ Sam and Max penetrate ‘The Penal Zone’ April 15 on PC, Mac, PS3 By admin 11 March 2010 at 6:35 pm and have No Comments

The dog-gone long title of Sam & Max: The Devil’s Playhouse – Episode 1: The Penal Zone will hop upon the internets for digital distribution on April 15. The first episode of the duo’s third season of freelance police work will be available on PC, Mac — and PS3, quelle surprise

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Sam and Max penetrate ‘The Penal Zone’ April 15 on PC, Mac, PS3