Archive for ‘ Joystiq

Hands-on: ModNation Racers PSP 17 March 2010 at 2:00 pm by admin


The PSP has become home to a growing number of PS3 ports, from Super Stardust to LittleBigPlanet , but rarely has a portable rendition of a PS3 game remained so faithful to the original as ModNation Racers on PSP. (Well, perhaps with the exception of PixelJunk Monsters .) ModNation Racers is launching simultaneously on PSP and PS3, and unlike many previous cross-platform titles, this racer loses almost nothing in its portable conversion. The career mode is nearly identical on both platforms, even featuring the same CG animated cutscenes in both

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Hands-on: ModNation Racers PSP

+ Leap into the first screens of Comic Jumper By admin 17 March 2010 at 1:20 pm and have No Comments


Jump into our Comic Jumper gallery After having to endure concept videos and shaky-cam gameplay , we finally have some real, honest-to-goodness screens of Twisted Pixel’s upcoming Comic Jumper for you to rest your weary eyes upon.

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Leap into the first screens of Comic Jumper

+ Bad Company 2 ‘F.R.A.G.S.’ video continues Modern Warfare mockery By admin 17 March 2010 at 1:00 pm and have No Comments


Hey, you remember when Infinity Ward released that unbelievably offensive ” Fight Against Grenade Spam ” video starring Philadelphia Phillies pitcher Cole Hamels to promote Modern Warfare 2 ? Yeah, we were trying to forget it too (sorry to remind you!), but Battlefield developer DICE just released its own variation of the video (found after the break) starring New York Yankees pitcher CC Sabathia to explain why grenade spam isn’t so much of an issue in Bad Company 2 .

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Bad Company 2 ‘F.R.A.G.S.’ video continues Modern Warfare mockery

+ GDC: Designing Assassin’s Creed 2 (or: Dodging a curveball from upper management) By admin 17 March 2010 at 12:00 pm and have No Comments

Though Uncharted 2 may have snatched away most of the Game of the Year trophies, Assassin’s Creed 2 stands out as another of 2009’s most acclaimed and successful titles. Lead game designer Patrick Plourde candidly discussed Ubisoft Montreal’s development process at one of the final panels during this year’s Game Developers Conference and gave some surprising insight into what happens when a project’s scope is altered in the midst of development. From the outset, Assassin’s Creed 2 took aim at the commercial success of the first game, as well as its vocal group of detractors

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GDC: Designing Assassin’s Creed 2 (or: Dodging a curveball from upper management)

+ Left 4 Dead co-dev Turtle Rock Studios reanimated By admin 17 March 2010 at 11:30 am and have No Comments

You might remember Turtle Rock Studios for its series of excellent Counter-Strike mods or for its work on Left 4 Dead — a project the studio started in 2005 and only finished after being acquired and eventually absorbed by Valve. Though a majority of its staff now works for the PC gaming juggernaut, Turtle Rock’s original CEO Michael Booth has revived the outfit and has begun to rebuild its team of developers. Though we’re as yet unsure what projects Turtle Rock is planning, we wish the team the best of luck

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Left 4 Dead co-dev Turtle Rock Studios reanimated

+ Review: Perfect Dark (XBLA) By admin 17 March 2010 at 11:00 am and have No Comments

“Remastered” is the appropriate term for 4J Studios’ Perfect Dark port, which takes Rare’s classic console FPS and remodels it with high-resolution assets and tactful tweaks to better suit its new Xbox Live Arcade format. Perfect Dark is the third N64-generation Rare title that 4J Studios has remastered, following XBLA ports of Banjo-Kazooie and Banjo-Tooie, and it’s likely the most anticipated . Perfect Dark is a historical landmark, after all, and it’s one that should be visited from time to time by anyone interested in games

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Review: Perfect Dark (XBLA)

+ Skate 3 rolls in on May 11 By admin 17 March 2010 at 10:40 am and have No Comments

EA has narrowed down the May release date for Skate 3 . On May 11, North Americans will once again have the opportunity to channel any interest in real , dangerous skateboarding into a nice, safe, sedentary video game. The game will be available May 14 “worldwide.” EA has also revealed the roster of skaters that will appear in the game, including ..

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Skate 3 rolls in on May 11

+ Reggie courts core devs, questions motivation to Move By admin 17 March 2010 at 10:20 am and have No Comments

In an interview with IndustryGamers , Nintendo of America president Reggie Fils-Aime asserted that Nintendo does care about third parties and does need them, despite the fact that Nintendo’s business is sustained pretty well by first-party games. “The fact of the matter is we know we create great content for younger consumers,” he said, “we know we’ve got great content for more casual players, and we want fantastic content for that more active player who loves Metroid or Zelda, but maybe also wants something like a BioShock 2 to play as well.” Reggie then admitted, “We’re not good at it and it’s not a key focus area,” thus Nintendo’s interest in third-party developers

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Reggie courts core devs, questions motivation to Move

+ Impressions: Lara Croft and the Guardian of Light By admin 17 March 2010 at 9:41 am and have No Comments

Giant spiders. Why’d it have to be giant spiders?

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Impressions: Lara Croft and the Guardian of Light

+ Gaikai’s Perry says OnLive pricing is a ’shot in the arm’ By admin 17 March 2010 at 9:10 am and have No Comments

Though we weren’t particularly thrilled to hear about game streaming service OnLive’s $14.95 monthly user fee , there’s at least one guy who’s totally excited for it: Dave Perry, the frontman for competing service Gaikai. “We were just as surprised as everyone else when we heard the final business model,” Perry told GamesIndustry.biz .

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Gaikai’s Perry says OnLive pricing is a ’shot in the arm’